The fact that you never have to worry about losing your follower again helps immersion so much that you won't even notice it's there. I have never seen it break or cause issues once. I have used this mod for easily more than 75 hours of playtime (maybe even 100,) I have used this mod through several saves and characters, and I have used this mod after changing and experimenting with dozens of mods that alter followers, races, factions, and more. esp, are only 6kb each, it plays nicely with BOSS, and it does not conflict with any mods in your current release of STEP. Now, I realize that this is not a Nexus mod, and I was unable to find a similar lightweight mod on the Nexus nor on these STEP forums, but the mod is only two files, a. The net effect of this is that your followers will cease to be left behind, and they will always be by your side, just as they should be. If they get stuck up a cliff, or behind a door, or fall behind whilst you are on horseback, they will teleport behind you. This simple mod only changes one thing about followers as you get further away from them while running, they will run faster to keep up. It doesn't do anything special, but I believe that the functionality it affords helps to make what I believe to be an essential mod. 2 (XB1) By snowgimInteresting NPCs is one of the most popular Skyrim mods on. There is a very tiny, very simple mod on the Steam Workshop that I believe should be included in STEP. It also provides you with new followers to enrich the journey of the Dragonborn.